Her range is hardly impressive but her burst damage and mobility far exceeds the capabilities of a marksman. Those who remain in the bot lane often see themselves playing mages or assassins, leaving their teams without an ADC.Īlthough ridiculously strong, Samira barely qualifies as an ADC. This has left popular streamers abandoning their OTP champions and looking for other roles to play, with ADC standing as too oppressive for many within the community. It’s just that right now, the state of ADC in 2020 is truly a sad one melee champions can often pummel an ADC straight into the ground as long as they can close in on the unfortunate marksman. Now, it’s not like we’re saying Samira is an unstoppable monster with zero counter-play. As some consolation, this is only cast-able when Samira reaches Style S. Each hit can even critically strike and life steal some health back. “ACTIVE: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, slowing herself by 25% and dealing physical damage with each shot, reduced by 75% against minions.”īehold, the disgusting love-child of Katarina and Lucian that’s Samira’s ultimate ability. With a CD-reset upon takedown, reckless behaviour is encouraged. ![]() Whilst it isn’t unusual for marksmen to have a dash/escape ability to distance themselves from the enemy, we can assure you that many players will be using this for more sinister purposes. “ACTIVE: Samira dashes in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing magic damage and gaining icon bonus attack speed for 3 seconds.”Īt this point, anyone that had hopes of Samira being a classic ADC has surely given up. This ability will certainly steal the identities of her fellow champions, dealing damage in more ways than one. ![]() To think that we thought that Yasuo’s wind wall was broken at least that didn’t deal two instances of damage with 80% AD scaling. I mean, technically Sivir does have a spinning blade, but isn’t blade whirl literally Katarina’s one trick? We never imagined an ADC to have spinning blades. “ACTIVE: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing physical damage to nearby enemies.” Additionally, she leaves a trail of explosives, dealing extra damage if she performs another ability in conjunction to this. With 100% AD scaling and a low cool-down (CD) of two seconds at max level, Samira players will most likely abuse this at closer ranges rather than staying true to her supposed marksman archetype.Ī low CD allows her to easily stack Style ranks, which will allow her to move comfortably around the enemy team. Her Q is the standard ADC skill-shot you take aim and fire. “ACTIVE: Samira fires a shot in the target direction, dealing physical damage to the first enemy it hits.” League of Legends streamer, Professor Akali, described this as an “overloaded kit”. With her passive abilities including a knock-up effect, auto-attack resets, and a dash, it’s almost as if Riot Games just made someone dump an essay in there. Keep in mind that this passive applies bonus magic damage based on missing health, allowing her to shred tanks. This effect cannot occur on the same target more than once every 10 seconds.Įssentially, Samira takes a crap all over her fellow marksmen by saying, “Look at me, I do more damage if I’m actually closer to them!”, edging her ever-closer to the assassin playstyle. If the target is not within attack range, Samira will dash into it from a certain distance and then attack. This causes her basic attack timer to reset and the attack to become unstoppable. Basic attacks on-hit within this range and Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 − 19 (based on level) (+ 10% bonus AD) bonus magic damage, increased by 0% − 100% (based on target’s missing health).”Īdditionally, Samira’s basic attacks against immobilised enemies deal the attack’s damage over six rapid attacks and knock up the target for 0.5 seconds. “Samira’s basic attacks against targets in 200 range use her blade, becoming non-projectile. ![]() This means that Samira can continue to to ramp up her movement speed (0-21% bonus based on her Style grade) as long as she alternates her moves weaving in abilities in addition to her auto-attacks.
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